Recently, I made a “rage comic” describing a failed startup of mine from 2004 (Jan. 19, 2011).
Last month, I tried the new OpenPhoto 1.3.1 release on Amazon EC2, since all the invites to their new hosted service were taken (Dec. 6, 2011).
A few days before that, I wrote a design analysis of BERG’s Little Printer, in which I compare it to an unreleased personal newspaper printing project of mine (Nov. 30, 2011).
If you ever need to present a lot of text, I surveyed the literature around readability, both for print and the screen, which was used to inform as-yet unpublished work on presenting podcast transcripts. The link is for my references; the findings are also as-yet unpublished (May 26, 2011).
I believe the reason open source software has trouble finding designers to contribute to it is the same reason why open source software — and technology in general — has trouble finding women to work in it: it isn’t egalitarian, or feminist. The link is some of my collected comments to explain this situation, and Gina Trapani found it compelling enough to agree and expand upon it (March 17, 2011).
Before Interaction 11, I wrote a short treatise on what I believe a better company of designers, such as a new professional society for design, might look and work like, based on my own practices around design professionalism (Feb. 6, 2011).
I feel the design community in Austin is a little disconnected, so I maintain a calendar of design-related events, spanning multiple groups, at AustinUX.org (since Sep. 29, 2010, updated weekly).
In 2010, I held fifteen free, two-hour workshops for practicing design. I have no plans to continue them at this time, but I’d be happy to talk with you if you want to start some of your own.
I like talking about genuine outbreaks of the future.
I think a lot about design mentoring, community and education.
My personal work includes preserving and digitizing public domain works, Bildungsroman and subversive children’s literature, ambient information, ubiquitous computing and ambient intelligence, digital/physical crossover devices and experimental hardware.
I’m always interested in good conversation about these and other things.